Level Design
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For each stage, we create difficulty levels with the rank of the dungeon. The main level is split in half with slight environmental differences. When in a high-level dungeon, monsters attack with high damage by the character player. Dungeon Phase, we have dungeons ranking that depends on cleaning every dungeon. When a player cleans some dungeon, they have some material to upgrade characters and weapons depending on the dungeon. We could explain the following:
Common dungeon is an elementary dungeon mode that the players could pass, and you could be finding standard material. (between 1 -20 level)
Rare dungeon is an accessible dungeon mode that the players could pass, and you could be finding rare material. (between 21 -40 level)
Epic dungeon is a normal dungeon mode that the players could pass, and you could be finding unique material. (between 41 -60 level)
Special dungeon is a challenging dungeon mode that the players could pass, and you could be finding rare special material. (between 60 -80 level)
Special rare dungeon is a night mode that the players could pass, and you could be finding unique material. (between 80 - 100 level)